![]() I would never call a game broken unless I absolutely had to but in this case, it can’t be overlooked. The first thing I need to point out is the UI. Sadly a great premise does not a good game make and this is very much the case here. This in and of itself doesn’t sound too bad. You also build and fortify various locations around the city in order to provide you with new items, mages, etc. You do this by shuffling your mages about the city and gathering resources from the other realms connected to it. It is your job to defend the city and keep the tree of order at its center alive. So in Mittelborg you take control of the titular, City of Mages, which sits at a crossroads between other worlds. In this particular case, though, this might not be an easy task. This being said, I’m going to do my best to be nice. You also have to remember that these things don’t just appear out of thin air and bashing anybody’s hard work is a pretty low thing to do. ![]() It’s all just down to the way those ideas are realized and nine times out of ten the things we complain about as gamers are totally fixable. ![]() In my opinion, there is no such thing as an inherently bad idea or game. You all know me well enough by now to know that I can usually find redeeming qualities in every title. The experience was definitely an interesting one, whether that be good or bad, however, very much remains to be seen. On paper Mittelborg: City of Mages looked rather cool, so I thought I’d give it a whirl and let you lot know how I got on. It doesn’t matter what a game is asking of me, if there’s brainpower involved I’m usually in. I’m a massive fan of all things strategy.
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